It’s been a rough weekend for me with illness, electrical outages, and internet outages. So although I have most of the work done on mechanics for the campaign system for Xenos Rampant, all that work is on pen and paper and not something I can put together quickly for this week’s article. What I can do instead, though, is make force lists for Command & Conquer! Xenos Rampant lists C&C as one of their main inspirations, and as far as inspirations go, it’s certainly one of my personal favorites. So this week, I’m converting GDI, Nod, and Forgotten arsenals! Rules text is not duplicated here, so you will need a copy of Xenos Rampant to use these.
Global Defense Initiative
Light Infantry

GDI light infantry after exiting a drop pod.
POINTS | 3 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (5+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 6 / 18” |
COURAGE | 4+ | MAX MOVEMENT | 8” |
ARMOUR | 2 | STRENGTH | 5 |
Special Rules:
Firefight
Go To Ground
Stabilised Weaponry
Options:
Combat Medic, +2 pts
Disc Thrower (Heavy Weapon), +2 pts
Fire Support, +4 pts
Increased Squad Size, +2 pts
Drop Pods (Special Insertion), +1 pt
Jump Jet Infantry (Heavy Infantry)

GDI’s Jump Jet Infantry
POINTS | 4 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | 5+ | DEFENCE VALUE | 5+ |
SHOOT | Free (6+) | SHOOT VALUE | 6 / 18” |
COURAGE | 4+ | MAX MOVEMENT | 6” |
ARMOUR | 3 | STRENGTH | 5 |
Special Rules:
Firefight
Go To Ground
Flying
Options:
Fire Support, +4 pts
Increased Squad Size, +2 pts
Commando
Single model unit

A GDI commando
Based this one off the Tiberian Dawn Commando instead of the Ghost Stalker so that there wouldn’t just be a “See Above” entry on the Forgotten unit list.
POINTS | 12 | ||
ATTACK | Free (5+) | ATTACK VALUE | 3+ |
MOVE | 5+ | DEFENCE VALUE | 4+ |
SHOOT | Free (5+) | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 4 | STRENGTH | 5 |
Special Rules:
Back Into The Fray
Firefight
Ranger
Armour-Piercing
Assault Doctrine
Demolitions
Infiltrator
Options:
Fire Support, +4 pts
APC (Transport Vehicle)

GDI’s Amphibious APC
POINTS | 4 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | - | SHOOT VALUE | - |
COURAGE | 4+ | MAX MOVEMENT | 10” |
ARMOUR | 5 | STRENGTH | 5 |
Special Rules:
All-Terrain
High-Powered Blades
Transport (5)
Unarmed
Vehicle
Options:
Transport (10), +1 pt
Wolverine
Because Wolverines would fall somewhere between Elite Infantry and Combat Vehicles, there’s no satisfying way to represent them in Xenos Rampant. Either you make them a Combat Vehicle that’s no faster than Infantry, or you make them Elite Infantry with all the benefits of a commando unit. So I’ve left out stats for these.
Titan (Fighting Vehicle)

A GDI Titan walker
POINTS | 8 | ||
ATTACK | 6+ | ATTACK VALUE | 4+ |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 6” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Demolitions
High-Powered Blades*
Line-Breaker
Vehicle
Walker
*Xenos Rampant’s rules primarily focus on Infantry, and doesn’t rename a mechanic when it’s used for combat vehicles. High-Powered Blades in the context of Combat Vehicles is just how the system mechanically handles running over or stepping on infantry.
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Juggernaut (Fighting Vehicle)

GDI’s Juggernaut mobile artillery.
POINTS | 10 | ||
ATTACK | 6+ | ATTACK VALUE | 4+ |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 48” |
COURAGE | 3+ | MAX MOVEMENT | 6” |
ARMOUR | 5 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Personnel Specialism
Area Effect
Artillery
High-Powered Blades
Indirect Fire
Lightly Armoured Vehicle
Vehicle
Walker
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Disruptor (Fighting Vehicle)

GDI’s Disruptor Tank
POINTS | 7 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 12” |
COURAGE | 3+ | MAX MOVEMENT | 7” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Area Effect
Close-Quarters Doctrine
Combat Engineering Vehicle
Demolitions
High-Powered Blades
Line-Breaker
Slow
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Hover MLRS (Fighting Vehicle)

GDI’s Hover MLRS
POINTS | 7 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Area Effect
High-Powered Blades
Light Armoured Vehicle
Skimmer
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Orca Fighter (Fighting Vehicle)

GDI’s Orca Fighter
POINTS | 8 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Area Effect
Flying
High-Powered Blades
Light Armoured Vehicle
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Brotherhood of Nod
Light Infantry

Shouldn’t this just be a copy/paste of Light Infantry? Yeah, it should. But I snagged Confessors from C&C 3 because it was cool and gave some added flavor.
POINTS | 3 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (5+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 6 / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 2 | STRENGTH | 5 |
Special Rules:
Firefight
Go To Ground
Fanatical Discipline
Options:
Rocket Infantry (Armour-Piercing & Heavy Weapon), +3 pts
Confessor (Brutal Leader), +1 pt
Fire Support, +4 pts
Increased Squad Size, +2 pts
Cyborgs (Heavy Infantry)

Nod Cyborgs
POINTS | 6 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | 5+ | DEFENCE VALUE | 5+ |
SHOOT | Free (6+) | SHOOT VALUE | 6 / 18” |
COURAGE | 4+ | MAX MOVEMENT | 5” |
ARMOUR | 3 | STRENGTH | 5 |
Special Rules:
Firefight
Go To Ground
Heavy Weapon
Mechanoid
Regeneration
Slow
Stabilised Weaponry
Options:
Increased Squad Size, +2 pts
Cyborg Commando
Single model unit

Nod’s Cyborg Commando
POINTS | 14 | ||
ATTACK | Free (5+) | ATTACK VALUE | 4+ |
MOVE | 5+ | DEFENCE VALUE | 4+ |
SHOOT | Free (5+) | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 5” |
ARMOUR | 5 | STRENGTH | 5 |
Special Rules:
Back Into The Fray
Firefight
Ranger
Anti-Tank
Heavy Weapon
Mechanoid
Regeneration
Slow
Stabilised Weaponry
Super Heavy Armor
Options:
Fire Support, +4 pts
Subterranean APC (Transport Vehicle)

You know what? Close enough.
POINTS | 5 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | - | SHOOT VALUE | - |
COURAGE | 4+ | MAX MOVEMENT | 10” |
ARMOUR | 5 | STRENGTH | 5 |
Special Rules:
All-Terrain
High-Powered Blades
Subterranean Transit (Special Insertion)
Transport (5)
Unarmed
Vehicle
Options:
Transport (10), +1 pt
Attack Buggy (Soft-skin Vehicle)

Nod Buggy
POINTS | 5 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | 6+ | SHOOT VALUE | 5+ / 12” |
COURAGE | 4+ | MAX MOVEMENT | 12” |
ARMOUR | 3 | STRENGTH | 5 |
Special Rules:
All-Terrain
Technical
Armour-Piercing
Close Quarters Doctrine
Vehicle
Attack Cycle (Soft-skin Vehicle)

Nod Attack Cycles
POINTS | 6 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | 6+ | SHOOT VALUE | 5+ / 18” |
COURAGE | 4+ | MAX MOVEMENT | 12” |
ARMOUR | 3 | STRENGTH | 5 |
Special Rules:
All-Terrain
Technical
Anti-Tank
Vehicle
Devil’s Tongue Flame Tank (Fighting Vehicle)

Nod’s Devil’s Tongue Flame Tank
POINTS | 6 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 12” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Personnel Specialism
Area Effect
Close Quarters Doctrine
Combat Engineering Vehicle
High-Powered Blades
Light Armoured Vehicle
Subterranean Transit (Special Insertion)
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Stealth Tank (Fighting Vehicle)

It’s like a big cat of some kind.
POINTS | 7 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Cloaking Device
High-Powered Blades
Light Armoured Vehicle
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
Banshee (Fighting Vehicle)

A Nod Banshee
POINTS | 6 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 6 | STRENGTH | 5 |
Special Rules:
All-Terrain
Anti-Tank
Flying
High-Powered Blades
Light Armoured Vehicle
Vehicle
Options:
Green Crew, -1 pt
Veteran Crew, +2 pts
The Forgotten
There’s just not a lot of good images for the Forgotten, but I refused to exclude them. So they get a list.
Mutant Soldier (Light Infantry)

A Forgotten Scavenger
POINTS | 3 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (5+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 6 / 18” |
COURAGE | 4+ | MAX MOVEMENT | 8” |
ARMOUR | 2 | STRENGTH | 5 |
Special Rules:
Firefight
Go To Ground
Guerillas
Regeneration
Options:
Rocket Infantry (Armour-Piercing & Heavy Weapon), +3 pts
Infiltrators, +1 pt
Inspirational Leader, +2 pts
Increased Squad Size, +2 pts
Mutant Sniper (Recon)
POINTS | 5 | ||
ATTACK | 7+ | ATTACK VALUE | 6 |
MOVE | Free (5+) | DEFENCE VALUE | 6 |
SHOOT | 7+ | SHOOT VALUE | 5+ / 24” |
COURAGE | 5+ | MAX MOVEMENT | 8” |
ARMOUR | 1 | STRENGTH | 5 |
Special Rules:
Firefight
Hard to Target
Open Order
Regeneration
Sniper Team
Options:
Infiltrators, +1 pt
Inspirational Leader, +2 pts
Ghost Stalker
Single model unit
POINTS | 11 | ||
ATTACK | Free (5+) | ATTACK VALUE | 4+ |
MOVE | 5+ | DEFENCE VALUE | 4+ |
SHOOT | Free (5+) | SHOOT VALUE | 4+ / 18” |
COURAGE | 3+ | MAX MOVEMENT | 8” |
ARMOUR | 4 | STRENGTH | 5 |
Special Rules:
Back Into The Fray
Firefight
Ranger
Anti-Tank
Heavy Weapon
Regeneration
Options:
Fire Support, +4 pts
Tiberian Fiends (Lesser Xenomorphs)

POINTS | 8 | ||
ATTACK | 5+ | ATTACK VALUE | 4+ |
MOVE | Free (6+) | DEFENCE VALUE | 5+ |
SHOOT | 6+ | SHOOT VALUE | 5+ / 12” |
COURAGE | 4+ | MAX MOVEMENT | 12” |
ARMOUR | 3 | STRENGTH | 5 |
Special Rules:
Open Order
Ranger
Cunning
Xenomorph Ranged Attack
Anti-Tank
Close Quarters Doctrine
Regeneration
Armoured Bus (Soft-skin vehicle)

Some Dropzone Commander minis because they have the right vibe.
POINTS | 4 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | - | SHOOT VALUE | - |
COURAGE | 4+ | MAX MOVEMENT | 10” |
ARMOUR | 3 | STRENGTH | 10 |
Special Rules:
Vehicle
Large Vehicle
Transport (5)
Unarmed
Armoured Automobile

Concept art of the Technical from C&C: Generals
POINTS | 5 | ||
ATTACK | 6+ | ATTACK VALUE | 6 |
MOVE | Free (6+) | DEFENCE VALUE | 6 |
SHOOT | 6+ | SHOOT VALUE | 5+ / 12“ |
COURAGE | 4+ | MAX MOVEMENT | 12” |
ARMOUR | 3 | STRENGTH | 10 |
Special Rules:
Vehicle
All-Terrain
Technical
Armour-Piercing
Close Quarters Doctrine
Concluding Thoughts
This was fun to do as a test of the flexibility of the Xenos Rampant rules system, and it really did help me get a sense of what sort of armies can be built with these rules.
